Tetris Didn't Win at The Game Awards — A New Category May Address This Issue
As any prominent prize-giving event approaches, one notices an outcry for introducing of new categories to honor unsung work and delight the passions of followers who have specialized interests.
A fellow writer made the case for a horror game category. That would be fantastic. So would strategy board titles, representing a dedicated supporter's campaign. However, I must insist for pushing forward just as with other single-minded supporters, I possess a compelling case supporting my request remains most pressing and significant. The demand is this: There should be an award type for logic-based games.
The Genre Classification Challenge
Organizing artistic expressions isn't exact; it remains highly personal, and it will always generate discussions concluding with vague boundaries. There’s a reason movie academies avoid this approach. But it is a necessary evil within the realm of interactive entertainment, which are so diverse they hardly constitute one unified medium.
For comprehensive acknowledgment of gaming accomplishments to be recognized, and to ensure all game types to compete fairly, classification by type becomes crucial.
Present Award Structure
The major gaming awards currently feature genre categories for Action-oriented games, Action/Adventure, RPG experiences, Fighting, Sim/Strategy, plus athletic and racing experiences. Collectively, these six categories successfully include numerous genres, and you can find room accommodating various experiences.
Not so for puzzle games. No appropriate category exists to accommodate them. Think about these recent excellent titles, showing diverse approaches: building puzzles from a specific release, intense tile-matching of another game, and the sweetly sociological logic puzzles of a third title. Where could they possibly go between these six categories? Simply put, no category fits.
Acknowledgment Issues
Many instances occur of brilliant puzzle games released every year without proper recognition during gaming ceremonies, if they accidentally match award groups including Handheld titles, Virtual reality experiences, or the intensely contested independent game categories.
- One classic puzzle game got overlooked completely that year
- A different innovative game received no nominations during that ceremony
- A beloved organization game got ignored that year
- Just some puzzle games managed to sneak into niche award types
Importance of Logic Titles
These are often modest productions, yet the craft of the puzzle game is of massive significance. Well-known matching games rank among the most-played games worldwide continuing this trend for an extended period.
The iconic tile-matching title rivals well-known building titles for the title of highest-selling title ever; it’s also in the running for top gaming experience. Brain-teasers form essential building blocks to the art of video games, while interacting with almost every other genre.
The Solution and Justification
Logic titles wouldn't face such difficulty. You could fill five nominees with fascinating, diverse, deserving games annually without trouble — perhaps, with difficulty, since numerous excellent so many good games out.
To emphasize again, these represent titles that otherwise have no home during prominent ceremonies. Brain-teaser creators function at the challenging frontier of video game design, developing some of most fundamental forms of the video game form. Just like film action specialists, they warrant appreciation. We shouldn't delay generations.